Mhoist Blog

TTRPG

#TTRPG #SystemDesign

I'm a big fan of Yochai Gal's Cairn. In particular, the inventory mechanic. Everyone gets X slots; fill them up with items. Some take more than 1 slot, and exhaustion takes a slot. Especially that last part, having what is essentially a status effect take up a slot, reducing what you can carry and, by extension, what you can do.

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